



A decade ago, objection to these games was louder, while the most vocal part of the fandom was the Mega Drive era fans, but these fans have subsequently grown up, got responsibilities and/or lost interest in arguing about Sonic online. The hard truth that most Adventure era fans don't want to hear is that they're a smaller collective than they think, who are only the most vocal due to a fandoms propensity to be most populated by people who are between the ages of 15-27 who are the biggest fans of whatever was released in the fandom 12-20 years ago. But furthermore, this focus shift means fan favourite characters have disappeared and removed from playable status - someone who loved treasure hunting as Knuckles hasn't got a new version of this in decades, and likely never will. Sonic Unleashed has a much less sprawling and altogether simpler plot, and then Colours has the series swap from how self serious it was in '06 and prior titles, to a more light-hearted and comedic affair that fans of the former claim have robbed the series of stakes. The problem is that because '06 was such a bomb it lead to numerous changes, not just in terms of gameplay, but also in series direction. It remains to be seen if this will continue going forwards or if something new is coming. Then they tried to move on with Lost World and failed, and then Forces showed that the Boost formula was fallible. People liked Unleashed's daytime stages, they liked Colours, Generations was a smash hit. Reinvention was essential and the formula they replaced it with was a winner. It may have won some fans who grew up with it, as well as there being some fans of the classic era who like it, but the Adventure formula put just as many fans off the series the series changed to something they didn't like and it did not have the quality of either the series' heyday in the early nineties, nor of other platformers of the late nineties/early 2000's.īut the Adventure format simply wasn't as popular with wider audiences as it's fans would have you believe, and sticking with a formula that wasn't as popular, especially after a critical bomb, is always a bad idea. The truth is that the Adventure era (despite having it's fans), was not as popular with wider audiences, as it's fans would have you believe. SEGA didn't "give up" on the formula, they actively distanced themselves from it to distance themselves from this abomination.
